feat: tavern scene — ground floor blockout (taproom, kitchen, exit, myzel trail)

This commit is contained in:
2026-04-14 03:07:10 +02:00
parent a97be028b2
commit 30bd407a25
2 changed files with 110 additions and 0 deletions

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[gd_scene load_steps=18 format=3]
[ext_resource type="Script" path="res://scripts/tavern.gd" id="1"]
[ext_resource type="PackedScene" path="res://scenes/taproom.tscn" id="2"]
[sub_resource type="StandardMaterial3D" id="Material_wood"]
albedo_color = Color(0.169, 0.102, 0.051, 1)
[sub_resource type="StandardMaterial3D" id="Material_myzel"]
albedo_color = Color(0.2, 0.8, 0.3, 1)
emission_enabled = true
emission = Color(0.1, 0.4, 0.1, 1)
[sub_resource type="BoxMesh" id="BoxMesh_kitchen_back"]
size = Vector3(4, 3, 0.1)
[sub_resource type="BoxShape3D" id="BoxShape3D_kitchen_back"]
size = Vector3(4, 3, 0.1)
[sub_resource type="BoxMesh" id="BoxMesh_kitchen_side"]
size = Vector3(0.1, 3, 2.3)
[sub_resource type="BoxShape3D" id="BoxShape3D_kitchen_side"]
size = Vector3(0.1, 3, 2.3)
[sub_resource type="BoxMesh" id="BoxMesh_door"]
size = Vector3(0.1, 4, 2)
[sub_resource type="BoxShape3D" id="BoxShape3D_door"]
size = Vector3(0.1, 4, 2)
[sub_resource type="BoxMesh" id="BoxMesh_trail_long"]
size = Vector3(0.5, 0.01, 3)
[sub_resource type="BoxMesh" id="BoxMesh_trail_medium"]
size = Vector3(0.5, 0.01, 4)
[node name="Tavern" type="Node3D"]
script = ExtResource("1")
[node name="Taproom" parent="." instance=ExtResource("2")]
[node name="GroundFloor" type="Node3D" parent="."]
[node name="KitchenBack" type="StaticBody3D" parent="GroundFloor"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 1.5, -5.9)
[node name="MeshInstance3D" type="MeshInstance3D" parent="GroundFloor/KitchenBack"]
mesh = SubResource("BoxMesh_kitchen_back")
surface_material_override/0 = SubResource("Material_wood")
[node name="CollisionShape3D" type="CollisionShape3D" parent="GroundFloor/KitchenBack"]
shape = SubResource("BoxShape3D_kitchen_back")
[node name="KitchenLeft" type="StaticBody3D" parent="GroundFloor"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.05, 1.5, -4.85)
[node name="MeshInstance3D" type="MeshInstance3D" parent="GroundFloor/KitchenLeft"]
mesh = SubResource("BoxMesh_kitchen_side")
surface_material_override/0 = SubResource("Material_wood")
[node name="CollisionShape3D" type="CollisionShape3D" parent="GroundFloor/KitchenLeft"]
shape = SubResource("BoxShape3D_kitchen_side")
[node name="KitchenRight" type="StaticBody3D" parent="GroundFloor"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.95, 1.5, -4.85)
[node name="MeshInstance3D" type="MeshInstance3D" parent="GroundFloor/KitchenRight"]
mesh = SubResource("BoxMesh_kitchen_side")
surface_material_override/0 = SubResource("Material_wood")
[node name="CollisionShape3D" type="CollisionShape3D" parent="GroundFloor/KitchenRight"]
shape = SubResource("BoxShape3D_kitchen_side")
[node name="PrivateRoomDoor" type="StaticBody3D" parent="GroundFloor"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 2, 2)
[node name="MeshInstance3D" type="MeshInstance3D" parent="GroundFloor/PrivateRoomDoor"]
mesh = SubResource("BoxMesh_door")
surface_material_override/0 = SubResource("Material_wood")
[node name="CollisionShape3D" type="CollisionShape3D" parent="GroundFloor/PrivateRoomDoor"]
shape = SubResource("BoxShape3D_door")
[node name="ExitDoor" type="StaticBody3D" parent="GroundFloor"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 2, 4)
[node name="MeshInstance3D" type="MeshInstance3D" parent="GroundFloor/ExitDoor"]
mesh = SubResource("BoxMesh_door")
surface_material_override/0 = SubResource("Material_wood")
[node name="CollisionShape3D" type="CollisionShape3D" parent="GroundFloor/ExitDoor"]
shape = SubResource("BoxShape3D_door")
[node name="MyzelTrailGround" type="Node3D" parent="GroundFloor"]
[node name="TrailSegment1" type="MeshInstance3D" parent="GroundFloor/MyzelTrailGround"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.06, 1.5)
mesh = SubResource("BoxMesh_trail_long")
surface_material_override/0 = SubResource("Material_myzel")
[node name="TrailSegment2" type="MeshInstance3D" parent="GroundFloor/MyzelTrailGround"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.06, 0)
mesh = SubResource("BoxMesh_trail_medium")
surface_material_override/0 = SubResource("Material_myzel")

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extends Node3D
func _ready() -> void:
print("[Tavern] Scene loaded. Room index: %d" % SceneManager.pending_room_index)