refactor: extract taproom as reusable sub-scene, update lobby
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120
ruf-der-pilze/scenes/taproom.tscn
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120
ruf-der-pilze/scenes/taproom.tscn
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[gd_scene load_steps=22 format=3]
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[sub_resource type="StandardMaterial3D" id="Material_wood"]
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albedo_color = Color(0.169, 0.102, 0.051, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_floor"]
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size = Vector3(12, 0.1, 8)
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[sub_resource type="BoxShape3D" id="BoxShape3D_floor"]
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size = Vector3(12, 0.1, 8)
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[sub_resource type="BoxMesh" id="BoxMesh_ceiling"]
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size = Vector3(12, 0.1, 8)
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[sub_resource type="BoxShape3D" id="BoxShape3D_ceiling"]
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size = Vector3(12, 0.1, 8)
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[sub_resource type="BoxMesh" id="BoxMesh_wallback"]
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size = Vector3(12, 4, 0.1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_wallback"]
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size = Vector3(12, 4, 0.1)
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[sub_resource type="BoxMesh" id="BoxMesh_wallleft"]
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size = Vector3(0.1, 4, 8)
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[sub_resource type="BoxShape3D" id="BoxShape3D_wallleft"]
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size = Vector3(0.1, 4, 8)
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[sub_resource type="BoxMesh" id="BoxMesh_wallright"]
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size = Vector3(0.1, 4, 8)
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[sub_resource type="BoxShape3D" id="BoxShape3D_wallright"]
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size = Vector3(0.1, 4, 8)
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[sub_resource type="BoxMesh" id="BoxMesh_bar"]
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size = Vector3(4, 1.1, 0.3)
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[sub_resource type="BoxShape3D" id="BoxShape3D_bar"]
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size = Vector3(4, 1.1, 0.3)
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[sub_resource type="Environment" id="Environment_1"]
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background_mode = 1
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background_color = Color(0.102, 0.059, 0, 1)
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ambient_light_color = Color(0.6, 0.35, 0.1, 1)
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ambient_light_energy = 0.4
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fog_enabled = true
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fog_light_color = Color(0.102, 0.059, 0, 1)
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fog_density = 0.05
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[node name="Taproom" type="Node3D"]
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[node name="Floor" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Floor"]
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mesh = SubResource("BoxMesh_floor")
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surface_material_override/0 = SubResource("Material_wood")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor"]
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shape = SubResource("BoxShape3D_floor")
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[node name="Ceiling" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.05, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Ceiling"]
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mesh = SubResource("BoxMesh_ceiling")
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surface_material_override/0 = SubResource("Material_wood")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Ceiling"]
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shape = SubResource("BoxShape3D_ceiling")
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[node name="WallBack" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, -4)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="WallBack"]
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mesh = SubResource("BoxMesh_wallback")
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surface_material_override/0 = SubResource("Material_wood")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="WallBack"]
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shape = SubResource("BoxShape3D_wallback")
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[node name="WallLeft" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 2, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="WallLeft"]
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mesh = SubResource("BoxMesh_wallleft")
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surface_material_override/0 = SubResource("Material_wood")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="WallLeft"]
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shape = SubResource("BoxShape3D_wallleft")
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[node name="WallRight" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 2, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="WallRight"]
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mesh = SubResource("BoxMesh_wallright")
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surface_material_override/0 = SubResource("Material_wood")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="WallRight"]
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shape = SubResource("BoxShape3D_wallright")
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[node name="Bar" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0.55, -3.5)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Bar"]
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mesh = SubResource("BoxMesh_bar")
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surface_material_override/0 = SubResource("Material_wood")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Bar"]
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shape = SubResource("BoxShape3D_bar")
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[node name="Light" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 0)
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light_color = Color(0.91, 0.643, 0.29, 1)
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light_energy = 1.2
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omni_range = 10.0
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_1")
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@@ -1,76 +1,18 @@
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[gd_scene load_steps=8 format=3]
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[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/tavern_lobby.gd" id="1"]
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[ext_resource type="PackedScene" path="res://scenes/taproom.tscn" id="2"]
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[sub_resource type="Environment" id="Environment_1"]
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background_mode = 1
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background_color = Color(0.102, 0.059, 0, 1)
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ambient_light_color = Color(0.6, 0.35, 0.1, 1)
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ambient_light_energy = 0.4
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fog_enabled = true
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fog_light_color = Color(0.102, 0.059, 0, 1)
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fog_density = 0.05
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[sub_resource type="StandardMaterial3D" id="Material_1"]
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albedo_color = Color(0.169, 0.102, 0.051, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_floor"]
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size = Vector3(12, 0.1, 8)
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[sub_resource type="BoxMesh" id="BoxMesh_ceiling"]
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size = Vector3(12, 0.1, 8)
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[sub_resource type="BoxMesh" id="BoxMesh_back"]
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size = Vector3(12, 4, 0.1)
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[sub_resource type="BoxMesh" id="BoxMesh_left"]
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size = Vector3(0.1, 4, 8)
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[sub_resource type="BoxMesh" id="BoxMesh_right"]
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size = Vector3(0.1, 4, 8)
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[node name="Tavern" type="Node3D"]
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[node name="TavernLobby" type="Node3D"]
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script = ExtResource("1")
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[node name="Taproom" parent="." instance=ExtResource("2")]
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.951, 0.309, 0, -0.309, 0.951, 0, 3, 6)
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fov = 70.0
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current = true
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_1")
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 0)
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light_color = Color(0.91, 0.643, 0.29, 1)
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light_energy = 1.2
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omni_range = 10.0
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[node name="Floor" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
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mesh = SubResource("BoxMesh_floor")
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surface_material_override/0 = SubResource("Material_1")
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[node name="Ceiling" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.05, 0)
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mesh = SubResource("BoxMesh_ceiling")
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surface_material_override/0 = SubResource("Material_1")
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[node name="WallBack" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, -4)
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mesh = SubResource("BoxMesh_back")
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surface_material_override/0 = SubResource("Material_1")
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[node name="WallLeft" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 2, 0)
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mesh = SubResource("BoxMesh_left")
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surface_material_override/0 = SubResource("Material_1")
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[node name="WallRight" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 2, 0)
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mesh = SubResource("BoxMesh_right")
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surface_material_override/0 = SubResource("Material_1")
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="JoinPanel" type="VBoxContainer" parent="CanvasLayer"]
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