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fd8fc22997
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net: validate player_name in register RPC
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2026-04-13 21:07:47 +02:00 |
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ab6a6a40e6
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net: add register/kick/sync/start_game RPCs to NetworkManager
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2026-04-13 21:05:33 +02:00 |
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12d0cd1f14
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net: add players dict and lobby signals to NetworkManager
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2026-04-13 21:00:48 +02:00 |
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fb9c5646a1
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docs: fix Lobby plan (_broadcast_player_left, cd commands) and spec
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2026-04-13 05:02:54 +02:00 |
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3894a4550d
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docs: add Lobby + Rollen implementation plan
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2026-04-13 05:00:02 +02:00 |
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c95604280a
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docs: fix Lobby + Rollen spec (RPC guards, sync order, UI rebuild)
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2026-04-13 04:56:32 +02:00 |
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3c29481a95
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docs: add Lobby + Rollen design spec
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2026-04-13 04:51:51 +02:00 |
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99e0aae4d7
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chore: add Godot-generated UID files for scripts
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2026-04-13 04:46:40 +02:00 |
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f1297d0e8e
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docs: update CLAUDE.md workflow, archive Multiplayer Grundgerüst plans
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2026-04-13 04:45:52 +02:00 |
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1d553e7380
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docs: mark Multiplayer Grundgerüst as complete in STATUS.md
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2026-04-13 04:44:09 +02:00 |
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fdf6502157
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net: add main.tscn as root scene
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2026-04-13 04:41:53 +02:00 |
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9331fbb135
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net: register NetworkManager as autoload
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2026-04-13 04:40:58 +02:00 |
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ac31bf43dc
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net: add main.gd with server/client mode detection
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2026-04-13 04:40:33 +02:00 |
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ef771ff220
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fix: connect multiplayer signals before setting peer to avoid race condition
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2026-04-13 04:39:43 +02:00 |
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bcbf722b97
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net: add NetworkManager autoload with ENet server/client and welcome RPC
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2026-04-13 04:35:32 +02:00 |
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c4d29486c4
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chore: initial project state (godot-mcp addon, docs)
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2026-04-13 04:34:39 +02:00 |
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