refactoring the dsa types, still a lot of information missing
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@@ -0,0 +1,3 @@
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export interface DSACombatAbilitiy {
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name: string;
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}
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@@ -1,5 +1,6 @@
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import type {DSAAttributes, DSAHealth, DSAPersonalData, DSAResistances} from "./baseCharacter.ts";
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import type {DSAAttributes, DSAHealth, DSAPersonalData, DSAResistances} from "./baseCharacter.ts";
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import type {DSAArmor, DSAMeleeWeapon, DSARangedWeapon} from "./equiment.ts";
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import type {DSAArmor, DSAMeleeWeapon, DSARangedWeapon} from "./equiment.ts";
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import type {DSACombatAbilitiy} from "./abilities.ts";
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export interface DSASkill {
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export interface DSASkill {
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name: string;
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name: string;
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@@ -16,7 +17,7 @@ export interface DSACombatValues {
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meleeWeapons: Record<string, DSAMeleeWeapon>;
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meleeWeapons: Record<string, DSAMeleeWeapon>;
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rangedWeapons: Record<string, DSARangedWeapon>
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rangedWeapons: Record<string, DSARangedWeapon>
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armor: Record<string, DSAArmor>;
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armor: Record<string, DSAArmor>;
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combatAbilities: Record<string, DSACombatAbilities>;
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combatAbilities: Record<string, DSACombatAbilitiy>;
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}
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}
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export interface DSAAstral {
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export interface DSAAstral {
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