docs: archive Schritt 7-11 plans, update CLAUDE.md progress

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2026-04-16 00:34:09 +02:00
parent 7bae65cefa
commit a9d13ec52b
8 changed files with 5 additions and 5 deletions

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@@ -245,11 +245,11 @@ Verzeichnis: `../Anna_Model/` (außerhalb von `ruf-der-pilze/`, im Repo-Root)
als Sub-Scene, game_started → Spieler in Zimmer (SpawnPoint), DM → dm_view.tscn
6. ✅ DM Regiepult Basics — GameState, Overlay-RPC, EG+OG-Viewports nebeneinander, Marker, Player-Cams, Overlay-Panel
--- Mechaniken ---
7. Tavern Lighting — Beleuchtung, Kerzen, Ambient
8. Dice Roller — d20 + Modifier, für alle sichtbar, DM sieht DC
9. Basic Player Interaction — WASD + Maus-Look, Raycast + Interact-Taste (E)
10. Spore Overlay — Screen-space Shader pro Spieler, DM-togglebar
11. Sporennebel Slider — DM Panel → SporeLevel → Overlay-Intensität
7. Tavern Lighting — OmniLight3D Kerzen (taproom + OG), WorldEnvironment ambient gedimmt
8. Dice Roller — broadcast_roll RPC, CanvasLayer UI, DM-DC-Anzeige mit Erfolg/Fehlschlag
9. Basic Player Interaction — CharacterBody3D, WASD, Maus-Look, RayCast3D + E-Taste, Interactable-Interface
10. Spore Overlay — spore_overlay.gdshader, overlay_changed signal, CanvasLayer layer=10
11. Sporennebel Slider — SporeLevel Autoload, request_spore_level RPC, HSlider im DM-Panel
--- Charaktere + Assets ---
12. ⏳ Lite Charakterbogen — CharName, Rasse, Klasse, 6 Skill-Modifier; Archetypes für Dev
13. ⏳ Charakter-Platzhalter — farbige Capsules pro Archetyp