docs: archive Schritt 7-11 plans, update CLAUDE.md progress
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@@ -245,11 +245,11 @@ Verzeichnis: `../Anna_Model/` (außerhalb von `ruf-der-pilze/`, im Repo-Root)
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als Sub-Scene, game_started → Spieler in Zimmer (SpawnPoint), DM → dm_view.tscn
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6. ✅ DM Regiepult Basics — GameState, Overlay-RPC, EG+OG-Viewports nebeneinander, Marker, Player-Cams, Overlay-Panel
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--- Mechaniken ---
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7. ⏳ Tavern Lighting — Beleuchtung, Kerzen, Ambient
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8. ⏳ Dice Roller — d20 + Modifier, für alle sichtbar, DM sieht DC
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9. ⏳ Basic Player Interaction — WASD + Maus-Look, Raycast + Interact-Taste (E)
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10. ⏳ Spore Overlay — Screen-space Shader pro Spieler, DM-togglebar
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11. ⏳ Sporennebel Slider — DM Panel → SporeLevel → Overlay-Intensität
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7. ✅ Tavern Lighting — OmniLight3D Kerzen (taproom + OG), WorldEnvironment ambient gedimmt
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8. ✅ Dice Roller — broadcast_roll RPC, CanvasLayer UI, DM-DC-Anzeige mit Erfolg/Fehlschlag
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9. ✅ Basic Player Interaction — CharacterBody3D, WASD, Maus-Look, RayCast3D + E-Taste, Interactable-Interface
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10. ✅ Spore Overlay — spore_overlay.gdshader, overlay_changed signal, CanvasLayer layer=10
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11. ✅ Sporennebel Slider — SporeLevel Autoload, request_spore_level RPC, HSlider im DM-Panel
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--- Charaktere + Assets ---
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12. ⏳ Lite Charakterbogen — CharName, Rasse, Klasse, 6 Skill-Modifier; Archetypes für Dev
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13. ⏳ Charakter-Platzhalter — farbige Capsules pro Archetyp
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