Commit Graph

89 Commits

Author SHA1 Message Date
5cce32286b feat: network_manager — emit overlay_changed signal from set_overlay RPC 2026-04-16 00:27:46 +02:00
9b24f9bc7c feat: add spore_overlay.gdshader — screen-space tint, vignette, distortion 2026-04-16 00:27:32 +02:00
5b5430c59e docs: mark Schritt 9 complete 2026-04-16 00:26:43 +02:00
bd90987a28 feat: merge Schritt 9 — basic player interaction 2026-04-16 00:26:08 +02:00
2a0b59194f feat: tavern — add test interactable to verify interaction chain 2026-04-16 00:26:01 +02:00
67cc288d28 feat: tavern — upgrade PlayerController to CharacterBody3D with player_controller.gd 2026-04-16 00:25:24 +02:00
a8f78bd4cd feat: add player_controller — WASD movement, mouse look, interact raycast 2026-04-16 00:25:08 +02:00
698b906166 feat: add interactable base script 2026-04-16 00:24:55 +02:00
0b99e02e9a feat: project — add WASD + interact input actions 2026-04-16 00:24:46 +02:00
61f545deb0 docs: mark Schritt 7 + 8 complete 2026-04-16 00:22:23 +02:00
f7f5b8a7fc feat: merge Schritt 8 — dice roller 2026-04-16 00:22:03 +02:00
2827df1985 feat: merge Schritt 7 — tavern lighting 2026-04-16 00:22:03 +02:00
aa8ce95e54 feat: dm_view — add roll log + DC display for incoming player rolls 2026-04-16 00:21:58 +02:00
c9c8fc9a1d feat: tavern — add dice roller UI with roll log for players 2026-04-16 00:21:54 +02:00
8958aa246c feat: network_manager — add broadcast_roll RPC + roll_received signal 2026-04-16 00:21:48 +02:00
30c95990be feat: add candle lights to taproom and room lights to upper floor (Schritt 7) 2026-04-16 00:14:03 +02:00
450aeb37e4 docs: voice chat — mark as open decision, not excluded 2026-04-14 22:26:42 +02:00
2effbcc4ab docs: expand roadmap to 28 steps — characters, assets, monastery, puzzles, polish 2026-04-14 22:25:25 +02:00
d3afa129f3 docs: add plans for Schritt 10-11 (spore overlay, slider) + full parallel execution plan 2026-04-14 22:01:13 +02:00
53889052d1 docs: add parallel agent implementation plan for Schritt 7-9 2026-04-14 21:52:25 +02:00
f03fd9c2cb docs: fix _spawn_player — restore ROOM_COUNT modulo guard 2026-04-14 21:49:10 +02:00
530169cb79 docs: fix plan issues — RPC relay, lambda order, class_name, INTERACT_DISTANCE step 2026-04-14 21:46:02 +02:00
1cac787a8b docs: add implementation plans for Schritt 7-9 (lighting, dice, interaction) 2026-04-14 21:35:43 +02:00
ea04a777d0 docs: rework development order — mechanics before rooms 2026-04-14 21:24:58 +02:00
3aa532efd9 docs: mark DM Regiepult Basics complete, Refectorium als nächstes 2026-04-14 03:30:04 +02:00
4f5cbdcc71 feat: dm_view — show EG and OG simultaneously as two side-by-side viewports 2026-04-14 03:27:46 +02:00
6edcc98d4e fix: tavern.gd — explicit types for pos/rot in camera broadcast 2026-04-14 03:25:02 +02:00
62c2cb7a54 feat: tavern.gd — DM role check + camera broadcast to DM every 0.1s 2026-04-14 03:21:03 +02:00
e30c49d1d3 feat: dm_view — restore full implementation (top-down, markers, player cams, overlay panel) 2026-04-14 03:20:11 +02:00
3f8342539c Merge branch 'feat/dm-regiepult' 2026-04-14 03:19:51 +02:00
fd6fa06a21 merge: feat/tavern-scene into main 2026-04-14 03:14:56 +02:00
30f5d57640 feat: dm_view — top-down map, floor switch, player markers, cam feeds, overlay toggles 2026-04-14 03:13:14 +02:00
cb4fe0befc docs: mark scene switching complete, update STATUS 2026-04-14 03:12:11 +02:00
81eb602496 feat: dm_view stub scene 2026-04-14 03:11:37 +02:00
22b256a910 feat: tavern.gd — spawn player at assigned room SpawnPoint 2026-04-14 03:11:06 +02:00
fb189ef534 feat: include room assignments in start_game RPC 2026-04-14 03:10:36 +02:00
1970e51116 feat: tavern scene — upper floor blockout (8 rooms + Anna's room, SpawnPoints) 2026-04-14 03:10:04 +02:00
8ecce7e751 feat: network_manager — overlay RPC + player position sync 2026-04-14 03:10:01 +02:00
9efced2ac8 feat: add GameState autoload — overlay states and player positions 2026-04-14 03:08:04 +02:00
30bd407a25 feat: tavern scene — ground floor blockout (taproom, kitchen, exit, myzel trail) 2026-04-14 03:07:10 +02:00
a97be028b2 refactor: extract taproom as reusable sub-scene, update lobby 2026-04-14 03:05:57 +02:00
bc5e64083b feat: update SceneManager — lobby/tavern/dm_view keys, game_started routing 2026-04-14 03:03:47 +02:00
8583c27586 refactor: rename tavern → tavern_lobby (scene + script) 2026-04-14 03:03:04 +02:00
f847facd9e chore: add .gitignore with .worktrees/ 2026-04-14 03:01:38 +02:00
f5e3e36747 docs: add DM Regiepult Basics plan, update STATUS and CLAUDE.md
Plan covers: GameState autoload, overlay RPCs, camera transform broadcast,
top-down SubViewport (EG/OG), player position markers, live player cam feeds
per SubViewport, overlay-toggle panel.
2026-04-14 02:59:56 +02:00
0ff31813c8 docs: swap steps 6/7 — DM Regiepult vor Refectorium 2026-04-14 02:44:16 +02:00
7204a94e4d docs: update CLAUDE.md — step 5/6/7 order, SceneManager, scene structure 2026-04-14 02:43:06 +02:00
984d867e95 docs: update STATUS — tavern scene plan ready 2026-04-14 02:31:25 +02:00
332fa93db5 docs: add tavern scene implementation plan 2026-04-14 02:30:38 +02:00
3d30664878 docs: update tavern scene spec, fix all review blockers 2026-04-14 02:17:52 +02:00