d63d02fa77
feat: add SporeLevel autoload — spore density with level_changed signal
2026-04-16 00:30:02 +02:00
cf80a5370b
docs: mark Schritt 10 complete
2026-04-16 00:28:44 +02:00
002dba40b4
feat: merge Schritt 10 — spore overlay shader
2026-04-16 00:28:13 +02:00
3e985b08e7
feat: tavern — add spore overlay CanvasLayer + shader driven by overlay_changed signal
2026-04-16 00:28:09 +02:00
5cce32286b
feat: network_manager — emit overlay_changed signal from set_overlay RPC
2026-04-16 00:27:46 +02:00
9b24f9bc7c
feat: add spore_overlay.gdshader — screen-space tint, vignette, distortion
2026-04-16 00:27:32 +02:00
5b5430c59e
docs: mark Schritt 9 complete
2026-04-16 00:26:43 +02:00
bd90987a28
feat: merge Schritt 9 — basic player interaction
2026-04-16 00:26:08 +02:00
2a0b59194f
feat: tavern — add test interactable to verify interaction chain
2026-04-16 00:26:01 +02:00
67cc288d28
feat: tavern — upgrade PlayerController to CharacterBody3D with player_controller.gd
2026-04-16 00:25:24 +02:00
a8f78bd4cd
feat: add player_controller — WASD movement, mouse look, interact raycast
2026-04-16 00:25:08 +02:00
698b906166
feat: add interactable base script
2026-04-16 00:24:55 +02:00
0b99e02e9a
feat: project — add WASD + interact input actions
2026-04-16 00:24:46 +02:00
61f545deb0
docs: mark Schritt 7 + 8 complete
2026-04-16 00:22:23 +02:00
f7f5b8a7fc
feat: merge Schritt 8 — dice roller
2026-04-16 00:22:03 +02:00
2827df1985
feat: merge Schritt 7 — tavern lighting
2026-04-16 00:22:03 +02:00
aa8ce95e54
feat: dm_view — add roll log + DC display for incoming player rolls
2026-04-16 00:21:58 +02:00
c9c8fc9a1d
feat: tavern — add dice roller UI with roll log for players
2026-04-16 00:21:54 +02:00
8958aa246c
feat: network_manager — add broadcast_roll RPC + roll_received signal
2026-04-16 00:21:48 +02:00
30c95990be
feat: add candle lights to taproom and room lights to upper floor (Schritt 7)
2026-04-16 00:14:03 +02:00
450aeb37e4
docs: voice chat — mark as open decision, not excluded
2026-04-14 22:26:42 +02:00
2effbcc4ab
docs: expand roadmap to 28 steps — characters, assets, monastery, puzzles, polish
2026-04-14 22:25:25 +02:00
d3afa129f3
docs: add plans for Schritt 10-11 (spore overlay, slider) + full parallel execution plan
2026-04-14 22:01:13 +02:00
53889052d1
docs: add parallel agent implementation plan for Schritt 7-9
2026-04-14 21:52:25 +02:00
f03fd9c2cb
docs: fix _spawn_player — restore ROOM_COUNT modulo guard
2026-04-14 21:49:10 +02:00
530169cb79
docs: fix plan issues — RPC relay, lambda order, class_name, INTERACT_DISTANCE step
2026-04-14 21:46:02 +02:00
1cac787a8b
docs: add implementation plans for Schritt 7-9 (lighting, dice, interaction)
2026-04-14 21:35:43 +02:00
ea04a777d0
docs: rework development order — mechanics before rooms
2026-04-14 21:24:58 +02:00
3aa532efd9
docs: mark DM Regiepult Basics complete, Refectorium als nächstes
2026-04-14 03:30:04 +02:00
4f5cbdcc71
feat: dm_view — show EG and OG simultaneously as two side-by-side viewports
2026-04-14 03:27:46 +02:00
6edcc98d4e
fix: tavern.gd — explicit types for pos/rot in camera broadcast
2026-04-14 03:25:02 +02:00
62c2cb7a54
feat: tavern.gd — DM role check + camera broadcast to DM every 0.1s
2026-04-14 03:21:03 +02:00
e30c49d1d3
feat: dm_view — restore full implementation (top-down, markers, player cams, overlay panel)
2026-04-14 03:20:11 +02:00
3f8342539c
Merge branch 'feat/dm-regiepult'
2026-04-14 03:19:51 +02:00
fd6fa06a21
merge: feat/tavern-scene into main
2026-04-14 03:14:56 +02:00
30f5d57640
feat: dm_view — top-down map, floor switch, player markers, cam feeds, overlay toggles
2026-04-14 03:13:14 +02:00
cb4fe0befc
docs: mark scene switching complete, update STATUS
2026-04-14 03:12:11 +02:00
81eb602496
feat: dm_view stub scene
2026-04-14 03:11:37 +02:00
22b256a910
feat: tavern.gd — spawn player at assigned room SpawnPoint
2026-04-14 03:11:06 +02:00
fb189ef534
feat: include room assignments in start_game RPC
2026-04-14 03:10:36 +02:00
1970e51116
feat: tavern scene — upper floor blockout (8 rooms + Anna's room, SpawnPoints)
2026-04-14 03:10:04 +02:00
8ecce7e751
feat: network_manager — overlay RPC + player position sync
2026-04-14 03:10:01 +02:00
9efced2ac8
feat: add GameState autoload — overlay states and player positions
2026-04-14 03:08:04 +02:00
30bd407a25
feat: tavern scene — ground floor blockout (taproom, kitchen, exit, myzel trail)
2026-04-14 03:07:10 +02:00
a97be028b2
refactor: extract taproom as reusable sub-scene, update lobby
2026-04-14 03:05:57 +02:00
bc5e64083b
feat: update SceneManager — lobby/tavern/dm_view keys, game_started routing
2026-04-14 03:03:47 +02:00
8583c27586
refactor: rename tavern → tavern_lobby (scene + script)
2026-04-14 03:03:04 +02:00
f847facd9e
chore: add .gitignore with .worktrees/
2026-04-14 03:01:38 +02:00
f5e3e36747
docs: add DM Regiepult Basics plan, update STATUS and CLAUDE.md
...
Plan covers: GameState autoload, overlay RPCs, camera transform broadcast,
top-down SubViewport (EG/OG), player position markers, live player cam feeds
per SubViewport, overlay-toggle panel.
2026-04-14 02:59:56 +02:00
0ff31813c8
docs: swap steps 6/7 — DM Regiepult vor Refectorium
2026-04-14 02:44:16 +02:00