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9cf0ea6f6f
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docs: archive Schritt 5+6 plans (already implemented)
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2026-04-16 00:34:22 +02:00 |
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a9d13ec52b
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docs: archive Schritt 7-11 plans, update CLAUDE.md progress
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2026-04-16 00:34:09 +02:00 |
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7bae65cefa
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docs: mark Schritt 11 complete — all mechanics done, next: Charakterbogen
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2026-04-16 00:32:27 +02:00 |
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28c8ecae3c
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feat: merge Schritt 11 — sporennebel slider
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2026-04-16 00:32:03 +02:00 |
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a1a7e24683
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feat: tavern — spore overlay intensity driven by SporeLevel (continuous slider control)
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2026-04-16 00:31:59 +02:00 |
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767f3981f9
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feat: dm_view — wire sporennebel slider to request_spore_level RPC
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2026-04-16 00:31:34 +02:00 |
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8c6302c2a3
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feat: dm_view — add sporennebel slider to SidePanel
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2026-04-16 00:31:14 +02:00 |
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7abc525833
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feat: network_manager — add request_spore_level + _relay_spore_level RPCs
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2026-04-16 00:30:15 +02:00 |
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d63d02fa77
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feat: add SporeLevel autoload — spore density with level_changed signal
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2026-04-16 00:30:02 +02:00 |
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cf80a5370b
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docs: mark Schritt 10 complete
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2026-04-16 00:28:44 +02:00 |
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002dba40b4
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feat: merge Schritt 10 — spore overlay shader
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2026-04-16 00:28:13 +02:00 |
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3e985b08e7
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feat: tavern — add spore overlay CanvasLayer + shader driven by overlay_changed signal
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2026-04-16 00:28:09 +02:00 |
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5cce32286b
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feat: network_manager — emit overlay_changed signal from set_overlay RPC
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2026-04-16 00:27:46 +02:00 |
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9b24f9bc7c
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feat: add spore_overlay.gdshader — screen-space tint, vignette, distortion
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2026-04-16 00:27:32 +02:00 |
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5b5430c59e
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docs: mark Schritt 9 complete
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2026-04-16 00:26:43 +02:00 |
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bd90987a28
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feat: merge Schritt 9 — basic player interaction
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2026-04-16 00:26:08 +02:00 |
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2a0b59194f
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feat: tavern — add test interactable to verify interaction chain
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2026-04-16 00:26:01 +02:00 |
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67cc288d28
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feat: tavern — upgrade PlayerController to CharacterBody3D with player_controller.gd
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2026-04-16 00:25:24 +02:00 |
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a8f78bd4cd
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feat: add player_controller — WASD movement, mouse look, interact raycast
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2026-04-16 00:25:08 +02:00 |
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698b906166
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feat: add interactable base script
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2026-04-16 00:24:55 +02:00 |
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0b99e02e9a
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feat: project — add WASD + interact input actions
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2026-04-16 00:24:46 +02:00 |
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61f545deb0
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docs: mark Schritt 7 + 8 complete
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2026-04-16 00:22:23 +02:00 |
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f7f5b8a7fc
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feat: merge Schritt 8 — dice roller
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2026-04-16 00:22:03 +02:00 |
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2827df1985
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feat: merge Schritt 7 — tavern lighting
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2026-04-16 00:22:03 +02:00 |
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aa8ce95e54
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feat: dm_view — add roll log + DC display for incoming player rolls
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2026-04-16 00:21:58 +02:00 |
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c9c8fc9a1d
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feat: tavern — add dice roller UI with roll log for players
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2026-04-16 00:21:54 +02:00 |
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8958aa246c
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feat: network_manager — add broadcast_roll RPC + roll_received signal
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2026-04-16 00:21:48 +02:00 |
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30c95990be
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feat: add candle lights to taproom and room lights to upper floor (Schritt 7)
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2026-04-16 00:14:03 +02:00 |
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450aeb37e4
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docs: voice chat — mark as open decision, not excluded
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2026-04-14 22:26:42 +02:00 |
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2effbcc4ab
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docs: expand roadmap to 28 steps — characters, assets, monastery, puzzles, polish
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2026-04-14 22:25:25 +02:00 |
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d3afa129f3
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docs: add plans for Schritt 10-11 (spore overlay, slider) + full parallel execution plan
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2026-04-14 22:01:13 +02:00 |
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53889052d1
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docs: add parallel agent implementation plan for Schritt 7-9
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2026-04-14 21:52:25 +02:00 |
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f03fd9c2cb
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docs: fix _spawn_player — restore ROOM_COUNT modulo guard
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2026-04-14 21:49:10 +02:00 |
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530169cb79
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docs: fix plan issues — RPC relay, lambda order, class_name, INTERACT_DISTANCE step
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2026-04-14 21:46:02 +02:00 |
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1cac787a8b
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docs: add implementation plans for Schritt 7-9 (lighting, dice, interaction)
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2026-04-14 21:35:43 +02:00 |
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ea04a777d0
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docs: rework development order — mechanics before rooms
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2026-04-14 21:24:58 +02:00 |
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3aa532efd9
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docs: mark DM Regiepult Basics complete, Refectorium als nächstes
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2026-04-14 03:30:04 +02:00 |
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4f5cbdcc71
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feat: dm_view — show EG and OG simultaneously as two side-by-side viewports
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2026-04-14 03:27:46 +02:00 |
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6edcc98d4e
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fix: tavern.gd — explicit types for pos/rot in camera broadcast
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2026-04-14 03:25:02 +02:00 |
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62c2cb7a54
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feat: tavern.gd — DM role check + camera broadcast to DM every 0.1s
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2026-04-14 03:21:03 +02:00 |
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e30c49d1d3
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feat: dm_view — restore full implementation (top-down, markers, player cams, overlay panel)
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2026-04-14 03:20:11 +02:00 |
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3f8342539c
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Merge branch 'feat/dm-regiepult'
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2026-04-14 03:19:51 +02:00 |
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fd6fa06a21
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merge: feat/tavern-scene into main
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2026-04-14 03:14:56 +02:00 |
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30f5d57640
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feat: dm_view — top-down map, floor switch, player markers, cam feeds, overlay toggles
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2026-04-14 03:13:14 +02:00 |
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cb4fe0befc
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docs: mark scene switching complete, update STATUS
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2026-04-14 03:12:11 +02:00 |
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81eb602496
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feat: dm_view stub scene
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2026-04-14 03:11:37 +02:00 |
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22b256a910
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feat: tavern.gd — spawn player at assigned room SpawnPoint
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2026-04-14 03:11:06 +02:00 |
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fb189ef534
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feat: include room assignments in start_game RPC
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2026-04-14 03:10:36 +02:00 |
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1970e51116
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feat: tavern scene — upper floor blockout (8 rooms + Anna's room, SpawnPoints)
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2026-04-14 03:10:04 +02:00 |
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8ecce7e751
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feat: network_manager — overlay RPC + player position sync
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2026-04-14 03:10:01 +02:00 |
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