Commit Graph

101 Commits

Author SHA1 Message Date
9cf0ea6f6f docs: archive Schritt 5+6 plans (already implemented) 2026-04-16 00:34:22 +02:00
a9d13ec52b docs: archive Schritt 7-11 plans, update CLAUDE.md progress 2026-04-16 00:34:09 +02:00
7bae65cefa docs: mark Schritt 11 complete — all mechanics done, next: Charakterbogen 2026-04-16 00:32:27 +02:00
28c8ecae3c feat: merge Schritt 11 — sporennebel slider 2026-04-16 00:32:03 +02:00
a1a7e24683 feat: tavern — spore overlay intensity driven by SporeLevel (continuous slider control) 2026-04-16 00:31:59 +02:00
767f3981f9 feat: dm_view — wire sporennebel slider to request_spore_level RPC 2026-04-16 00:31:34 +02:00
8c6302c2a3 feat: dm_view — add sporennebel slider to SidePanel 2026-04-16 00:31:14 +02:00
7abc525833 feat: network_manager — add request_spore_level + _relay_spore_level RPCs 2026-04-16 00:30:15 +02:00
d63d02fa77 feat: add SporeLevel autoload — spore density with level_changed signal 2026-04-16 00:30:02 +02:00
cf80a5370b docs: mark Schritt 10 complete 2026-04-16 00:28:44 +02:00
002dba40b4 feat: merge Schritt 10 — spore overlay shader 2026-04-16 00:28:13 +02:00
3e985b08e7 feat: tavern — add spore overlay CanvasLayer + shader driven by overlay_changed signal 2026-04-16 00:28:09 +02:00
5cce32286b feat: network_manager — emit overlay_changed signal from set_overlay RPC 2026-04-16 00:27:46 +02:00
9b24f9bc7c feat: add spore_overlay.gdshader — screen-space tint, vignette, distortion 2026-04-16 00:27:32 +02:00
5b5430c59e docs: mark Schritt 9 complete 2026-04-16 00:26:43 +02:00
bd90987a28 feat: merge Schritt 9 — basic player interaction 2026-04-16 00:26:08 +02:00
2a0b59194f feat: tavern — add test interactable to verify interaction chain 2026-04-16 00:26:01 +02:00
67cc288d28 feat: tavern — upgrade PlayerController to CharacterBody3D with player_controller.gd 2026-04-16 00:25:24 +02:00
a8f78bd4cd feat: add player_controller — WASD movement, mouse look, interact raycast 2026-04-16 00:25:08 +02:00
698b906166 feat: add interactable base script 2026-04-16 00:24:55 +02:00
0b99e02e9a feat: project — add WASD + interact input actions 2026-04-16 00:24:46 +02:00
61f545deb0 docs: mark Schritt 7 + 8 complete 2026-04-16 00:22:23 +02:00
f7f5b8a7fc feat: merge Schritt 8 — dice roller 2026-04-16 00:22:03 +02:00
2827df1985 feat: merge Schritt 7 — tavern lighting 2026-04-16 00:22:03 +02:00
aa8ce95e54 feat: dm_view — add roll log + DC display for incoming player rolls 2026-04-16 00:21:58 +02:00
c9c8fc9a1d feat: tavern — add dice roller UI with roll log for players 2026-04-16 00:21:54 +02:00
8958aa246c feat: network_manager — add broadcast_roll RPC + roll_received signal 2026-04-16 00:21:48 +02:00
30c95990be feat: add candle lights to taproom and room lights to upper floor (Schritt 7) 2026-04-16 00:14:03 +02:00
450aeb37e4 docs: voice chat — mark as open decision, not excluded 2026-04-14 22:26:42 +02:00
2effbcc4ab docs: expand roadmap to 28 steps — characters, assets, monastery, puzzles, polish 2026-04-14 22:25:25 +02:00
d3afa129f3 docs: add plans for Schritt 10-11 (spore overlay, slider) + full parallel execution plan 2026-04-14 22:01:13 +02:00
53889052d1 docs: add parallel agent implementation plan for Schritt 7-9 2026-04-14 21:52:25 +02:00
f03fd9c2cb docs: fix _spawn_player — restore ROOM_COUNT modulo guard 2026-04-14 21:49:10 +02:00
530169cb79 docs: fix plan issues — RPC relay, lambda order, class_name, INTERACT_DISTANCE step 2026-04-14 21:46:02 +02:00
1cac787a8b docs: add implementation plans for Schritt 7-9 (lighting, dice, interaction) 2026-04-14 21:35:43 +02:00
ea04a777d0 docs: rework development order — mechanics before rooms 2026-04-14 21:24:58 +02:00
3aa532efd9 docs: mark DM Regiepult Basics complete, Refectorium als nächstes 2026-04-14 03:30:04 +02:00
4f5cbdcc71 feat: dm_view — show EG and OG simultaneously as two side-by-side viewports 2026-04-14 03:27:46 +02:00
6edcc98d4e fix: tavern.gd — explicit types for pos/rot in camera broadcast 2026-04-14 03:25:02 +02:00
62c2cb7a54 feat: tavern.gd — DM role check + camera broadcast to DM every 0.1s 2026-04-14 03:21:03 +02:00
e30c49d1d3 feat: dm_view — restore full implementation (top-down, markers, player cams, overlay panel) 2026-04-14 03:20:11 +02:00
3f8342539c Merge branch 'feat/dm-regiepult' 2026-04-14 03:19:51 +02:00
fd6fa06a21 merge: feat/tavern-scene into main 2026-04-14 03:14:56 +02:00
30f5d57640 feat: dm_view — top-down map, floor switch, player markers, cam feeds, overlay toggles 2026-04-14 03:13:14 +02:00
cb4fe0befc docs: mark scene switching complete, update STATUS 2026-04-14 03:12:11 +02:00
81eb602496 feat: dm_view stub scene 2026-04-14 03:11:37 +02:00
22b256a910 feat: tavern.gd — spawn player at assigned room SpawnPoint 2026-04-14 03:11:06 +02:00
fb189ef534 feat: include room assignments in start_game RPC 2026-04-14 03:10:36 +02:00
1970e51116 feat: tavern scene — upper floor blockout (8 rooms + Anna's room, SpawnPoints) 2026-04-14 03:10:04 +02:00
8ecce7e751 feat: network_manager — overlay RPC + player position sync 2026-04-14 03:10:01 +02:00