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de2ef8aa79
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feat: merge Schritt 13 — Charakter-Capsules (manual conflict resolution)
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2026-04-16 01:01:45 +02:00 |
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7869f09c76
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feat: merge Schritt 12 — lite Charakterbogen (manual conflict resolution)
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2026-04-16 00:56:20 +02:00 |
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0a2f814e97
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docs: mark Schritt 12 complete — lite Charakterbogen
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2026-04-16 00:52:02 +02:00 |
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bea3f5867b
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lobby: wire character sheet form — archetypes, modifier spinboxes, auto-sync RPC
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2026-04-16 00:52:02 +02:00 |
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5d2d97d064
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lobby: add character sheet UI nodes (CharSheet, ModGrid, ArchetypeRow)
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2026-04-16 00:52:02 +02:00 |
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1bec9f241f
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net: add request_update_character RPC + character_updated signal
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2026-04-16 00:52:02 +02:00 |
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21c03e2839
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docs: mark Schritt 13 complete — Charakter-Capsules
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2026-04-16 00:51:45 +02:00 |
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40297d9d4c
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lobby: spawn colored capsule avatars for each player at LobbySpots
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2026-04-16 00:51:45 +02:00 |
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8a47abda3f
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lobby: add 5 LobbySpot Marker3D for capsule placement
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2026-04-16 00:51:45 +02:00 |
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e811598920
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feat: add CharacterPlaceholder scene — colored capsule + name label
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2026-04-16 00:51:45 +02:00 |
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e46cb10f6a
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docs: add plans for Schritt 12 (Charakterbogen), 13 (Capsules), 14 (Art Pass)
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2026-04-16 00:48:43 +02:00 |
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9cf0ea6f6f
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docs: archive Schritt 5+6 plans (already implemented)
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2026-04-16 00:34:22 +02:00 |
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a9d13ec52b
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docs: archive Schritt 7-11 plans, update CLAUDE.md progress
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2026-04-16 00:34:09 +02:00 |
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7bae65cefa
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docs: mark Schritt 11 complete — all mechanics done, next: Charakterbogen
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2026-04-16 00:32:27 +02:00 |
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28c8ecae3c
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feat: merge Schritt 11 — sporennebel slider
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2026-04-16 00:32:03 +02:00 |
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a1a7e24683
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feat: tavern — spore overlay intensity driven by SporeLevel (continuous slider control)
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2026-04-16 00:31:59 +02:00 |
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767f3981f9
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feat: dm_view — wire sporennebel slider to request_spore_level RPC
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2026-04-16 00:31:34 +02:00 |
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8c6302c2a3
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feat: dm_view — add sporennebel slider to SidePanel
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2026-04-16 00:31:14 +02:00 |
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7abc525833
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feat: network_manager — add request_spore_level + _relay_spore_level RPCs
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2026-04-16 00:30:15 +02:00 |
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d63d02fa77
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feat: add SporeLevel autoload — spore density with level_changed signal
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2026-04-16 00:30:02 +02:00 |
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cf80a5370b
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docs: mark Schritt 10 complete
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2026-04-16 00:28:44 +02:00 |
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002dba40b4
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feat: merge Schritt 10 — spore overlay shader
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2026-04-16 00:28:13 +02:00 |
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3e985b08e7
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feat: tavern — add spore overlay CanvasLayer + shader driven by overlay_changed signal
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2026-04-16 00:28:09 +02:00 |
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5cce32286b
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feat: network_manager — emit overlay_changed signal from set_overlay RPC
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2026-04-16 00:27:46 +02:00 |
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9b24f9bc7c
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feat: add spore_overlay.gdshader — screen-space tint, vignette, distortion
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2026-04-16 00:27:32 +02:00 |
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5b5430c59e
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docs: mark Schritt 9 complete
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2026-04-16 00:26:43 +02:00 |
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bd90987a28
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feat: merge Schritt 9 — basic player interaction
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2026-04-16 00:26:08 +02:00 |
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2a0b59194f
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feat: tavern — add test interactable to verify interaction chain
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2026-04-16 00:26:01 +02:00 |
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67cc288d28
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feat: tavern — upgrade PlayerController to CharacterBody3D with player_controller.gd
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2026-04-16 00:25:24 +02:00 |
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a8f78bd4cd
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feat: add player_controller — WASD movement, mouse look, interact raycast
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2026-04-16 00:25:08 +02:00 |
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698b906166
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feat: add interactable base script
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2026-04-16 00:24:55 +02:00 |
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0b99e02e9a
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feat: project — add WASD + interact input actions
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2026-04-16 00:24:46 +02:00 |
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61f545deb0
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docs: mark Schritt 7 + 8 complete
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2026-04-16 00:22:23 +02:00 |
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f7f5b8a7fc
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feat: merge Schritt 8 — dice roller
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2026-04-16 00:22:03 +02:00 |
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2827df1985
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feat: merge Schritt 7 — tavern lighting
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2026-04-16 00:22:03 +02:00 |
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aa8ce95e54
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feat: dm_view — add roll log + DC display for incoming player rolls
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2026-04-16 00:21:58 +02:00 |
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c9c8fc9a1d
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feat: tavern — add dice roller UI with roll log for players
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2026-04-16 00:21:54 +02:00 |
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8958aa246c
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feat: network_manager — add broadcast_roll RPC + roll_received signal
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2026-04-16 00:21:48 +02:00 |
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30c95990be
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feat: add candle lights to taproom and room lights to upper floor (Schritt 7)
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2026-04-16 00:14:03 +02:00 |
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450aeb37e4
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docs: voice chat — mark as open decision, not excluded
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2026-04-14 22:26:42 +02:00 |
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2effbcc4ab
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docs: expand roadmap to 28 steps — characters, assets, monastery, puzzles, polish
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2026-04-14 22:25:25 +02:00 |
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d3afa129f3
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docs: add plans for Schritt 10-11 (spore overlay, slider) + full parallel execution plan
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2026-04-14 22:01:13 +02:00 |
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53889052d1
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docs: add parallel agent implementation plan for Schritt 7-9
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2026-04-14 21:52:25 +02:00 |
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f03fd9c2cb
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docs: fix _spawn_player — restore ROOM_COUNT modulo guard
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2026-04-14 21:49:10 +02:00 |
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530169cb79
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docs: fix plan issues — RPC relay, lambda order, class_name, INTERACT_DISTANCE step
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2026-04-14 21:46:02 +02:00 |
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1cac787a8b
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docs: add implementation plans for Schritt 7-9 (lighting, dice, interaction)
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2026-04-14 21:35:43 +02:00 |
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ea04a777d0
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docs: rework development order — mechanics before rooms
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2026-04-14 21:24:58 +02:00 |
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3aa532efd9
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docs: mark DM Regiepult Basics complete, Refectorium als nächstes
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2026-04-14 03:30:04 +02:00 |
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4f5cbdcc71
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feat: dm_view — show EG and OG simultaneously as two side-by-side viewports
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2026-04-14 03:27:46 +02:00 |
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6edcc98d4e
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fix: tavern.gd — explicit types for pos/rot in camera broadcast
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2026-04-14 03:25:02 +02:00 |
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